Boudewijn Witteveen

Gameplay Programmer

Crushing Depth


Team SizeEnginePlatformRole
12Unreal Engine 5PC (Windows)Gameplay Programmer, Lead Programmer, Producer

A VR Horror experience set in a German WWII submarine. The player needs to progress by avoiding an entity roaming the submarine and using their wits and a mechanic to switch the environment between a Light and Dark state. The player needs to progress in the dark, but can take refuge in the light.

Personal Contributions

Doors and Valve Behaviour

VR Interaction Player

Interaction outline shader

VR Buttons